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Falling ball

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Falling Balls - скачать бесплатно Falling Balls 2

Falling Balls 2.0 для iPad, iPhone, iPod

Falling Balls - не отяжеленная графикой игра, в которая самая основная идея - не попасть под шары которые падают сверху на человечка. В игре можно выбрать режим инвертирования, кому как лучше играть, на белом фоне или на черном. Дети в нее, возможно, еще и поиграют, взрослые - вопрос, только если нетрезвые.

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Falling ball:

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  • Другие статьи, обзоры программ, новости

    Falling ball - это

    falling ball это: Смотреть что такое "falling ball" в других словарях:

    falling ball viscosimeter — klampomatis su krintanciu rutuliuku statusas T sritis Standartizacija ir metrologija apibreztis Klampomatis, kurio veikimas pagristas tiriamajame skystyje krintancio rutuliuko greicio matavimu. atitikmenys: angl. falling ball viscosimeter;… … Penkiakalbis aiskinamasis metrologijos terminu zodynas

    Falling ball viscosimeter — Шариковый вискозиметр, вискозиметр с падающим шариком … Краткий толковый словарь по полиграфии

    falling body viscosimeter — klampomatis su krintanciu rutuliuku statusas T sritis Standartizacija ir metrologija apibreztis Klampomatis, kurio veikimas pagristas tiriamajame skystyje krintancio rutuliuko greicio matavimu. atitikmenys: angl. falling ball viscosimeter;… … Penkiakalbis aiskinamasis metrologijos terminu zodynas

    falling sphere viscosimeter — klampomatis su krintanciu rutuliuku statusas T sritis Standartizacija ir metrologija apibreztis Klampomatis, kurio veikimas pagristas tiriamajame skystyje krintancio rutuliuko greicio matavimu. atitikmenys: angl. falling ball viscosimeter;… … Penkiakalbis aiskinamasis metrologijos terminu zodynas

    Ball lightning — is an atmospheric electrical phenomenon, the physical nature of which is still controversial. The term refers to reports of luminous, usually spherical objects which vary from pea sized to several meters in diameter. It is sometimes associated… … Wikipedia

    Falling Sand Game — ist der Name einer Javaspiele Reihe. Das Original hie? World of Sand und wurde von Dofi Blog veroffentlicht. Dieses wurde spater von Chirag Mehta erweitert. Mittlerweile ist es durch Foren weit verbreitet worden und hat bereits eine gro?e… … Deutsch Wikipedia

    Falling Down — This article is about the film. For other uses, see Falling Down (disambiguation). Falling Down … Wikipedia

    Ball Tongue — У этого термина существуют и другие значения, см. Ball. Ball Tongue Исполнитель Korn Альбом Korn Дата выпуска 1994 … Википедия

    Ball valve — Valve Valve, n. [L. valva the leaf, fold, or valve of a door: cf. F. valve.] [1913 Webster] 1. A door; especially, one of a pair of folding doors, or one of the leaves of such a door. [1913 Webster] Swift through the valves the visionary fair… … The Collaborative International Dictionary of English

    ball-cock — automatic valve consisting of a hollow floating ball which by its rising and falling shuts and opens the valve … English contemporary dictionary

    List of Dragon Ball episodes — First volume of the Dragon Ball DVD series, released by Toei Entertainment on April 4, 2007 Dragon Ball is the first in a trilogy of anime adaptations of the Dragon Ball manga series by Akira Toriyama. Produced by Toei Animation, the anime series … Wikipedia

    • Human Universe. Cox Brian. Human life is a staggeringly strange thing. On the surface of a ball of rock falling around a nuclear fireball in the blackness of a vacuum, the laws of nature somehow conspired to create a… Подробнее Купить за 2807 руб
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    Falling Ball - Бегаем от мячей

    Falling Ball - Бегаем от мячей

    Версия Android OS: 2.1 и выше

    Расширение файла: *.apk

    Поддержка Русского языка: Нет

    Просмотров: 1974

    Увлекательная красочная аркада для Android – «Falling Ball» - новое приложение для устройств, работающих на платформе OS Android.

    Суть игры – довольно-таки проста и понятна. Пользователь выступает в роли человека, который находится на огромном игровом поле. Самое главное здесь – успевать вовремя уклоняться от внушительных шаров, которые постоянно в него летят.

    Управление человечком производится при помощи акселерометра. Шарики летят на вас сверху, и нужно как можно быстрее реагировать, чтобы ни один из них не попал в человека. На каждом уровне ограниченное количество падающих шариков. Естественно, что с каждым уровнем их будет становиться всё больше, а скорость, с которой они будут падать, постепенно увеличивается.

    Музыкальное и звуковое сопровождение подобрано отлично. Оно приятное и не напрягает, а наоборот – задаёт нужное игровое настроение.

    Огромным плюсом игры является возможность самостоятельного установления фонового рисунка на игровом поле. Абсолютно все изображения, находящиеся в памяти вашего мобильного устройства могут стать фоновым рисунком для того или иного уровня.

    Особенности игры:

    • Неплохое графическое исполнение.
  • Не напрягающие звуковые эффекты.
  • Множество увлекательных уровней.
  • Управление с помощью акселерометра.
  • Возможность самостоятельно устанавливать фон игрового поля.
  • How to Make a New Year - s Eve Falling Ball

    How to Make a New Year's Eve Falling Ball Lantern Ball

    Spray glitter glue on the outside of a paper Japanese lantern and cover it with sparkling iridescent glitter. Take a short string of racing Christmas tree lights and twist them around inside the lantern to light your ball. Secure the plug at the end of the lights to a long extension cord and run the cord out from the bottom of the lantern. Suspend the ball from the ceiling with 30-pound monofilament line running through a screw eye. As you manually lower the ball by extending the length of the monofilament line, reel in the excess extension cord to keep it from entangling your guests.

    Foil-Wrapped Ball

    Cut foil Christmas wrapping paper into strips and glue them on an expanded polystyrene foam ball. Glue a button with a shank to the top of the ball and tie monofilament line to the shank. Suspend the ball from the ceiling using an eye screw with a pulley to control your monofilament line. Aim a spotlight at the ball for illumination. Lower the ball by manually extending the line while someone keeps the light aimed at the falling ball.

    Reflective Ball

    Punch a wooden bamboo skewer all the way through a 10-inch expanded polystyrene foam ball. Glue a small metal fender washer over both holes. Pass the end of a 25-foot length of 30-pound monofilament line through the hole and tie a large knot in the line below the ball, creating a knot larger than the washer hole. Tie another large knot on the top side of the ball above the washer. Use a C-shaped scaffolding to suspend the ball by the line in a loop controlled by four pulleys at each of the four 90-degree bends so the ball moves up and down by pulling on the line. Cut CDs into small pieces with a pair of craft scissors. Glue the pieces around the ball. Set a flood light with a rotating color filter in the bottom of the C frame to illuminate the ball.

    Bejeweled Ball

    Glue a shank button to an expanded polystyrene foam ball with the shank pointed up. Spray paint the ball silver. Glue small craft mirrors and acrylic jewels all around the ball after the paint dries. Tie a monofilament line to the button shank and suspend it from a screw eye screwed into the ceiling. Suspend a pulley in one corner of the room to control the ball drop and run the line through the pulley. Extend the line manually to drop the ball at midnight.

    Falling Ball

    Falling Ball. Падающие шары

    Бывают такие случаи, когда нет желания играть в продвинутые игрушки с красивой графикой и продвинутым геймплеем. В этот момент хочется просто убить время. Одним из ярких примеров надобности такого жанра игр является поездка в маршрутке. Представьте себе длительную поездку, в которой нужно сократить время, но при этом нет возможности играть в «серьезные» игры, так как движение автобуса и толпа не дают возможности сосредоточиться. В своей последней поездке я убивал время при помощи Falling Ball. Данная игрушка не отличается чем-то замысловатым, но она очень хорошо справляется со своей основной функцией – убить время.

    Нас встречает довольно простенькое меню с хорошей прорисовкой, а настройки дают возможность включить или выключить звук. На этом и заканчиваются около игровые возможности. Переходим к самой игре. Тут нас встречает игра с видом сбоку. В Falling Ball основным персонажем является маленький человечек, который прорисован в виде геометрических фигур (окружность и линии). На оранжевом фоне происходить вся игра длиною в один бесконечный уровень. Вот первый недостаток Falling Ball – можно было сообразить фон и поприличнее и красочнее. Но, с другой стороны он не режет глаз, и дает возможность сосредоточится на игровом процессе. Сверху падают шары, от которых нам необходимо отклоняться. Тут и становиться понятно, почему Falling Ball получила такое название. В переводе с английского языка Falling Ball означает падающие шары. Сначала отклоняться от падающих шаров не составляет никаких сложностей, но чем дальше мы продвигаемся, тем больше шаров падает одновременно и увеличивается скорость их падения. В качестве защиты главного героя может служить парашют. Когда мы подбираем парашют, падающий сверху, вокруг человечка появляется желтый полукруг, который защищает нас от внешнего воздействия. Как только один шар попадет в нас, шар исчезает. Если же у нас нет защиты, то одного попадания шара в Falling Ball достаточно для того, чтобы увидеть надпись Game Over. Помимо этого с «неба» падают и динамиты, которые уничтожают, как шары, так и парашюты. Попадания динамита в человека чревато тем, что вы опять увидите надпись, свидетельствующую об окончании игры.

    Управление в игре Falling Ball осуществляется посредством акселерометра. при этом нет возможность отрегулировать его чувствительность. Правда, стандартные настройки акселерометра вполне устраивают нас.

    С основным смыслом Falling Ball мы уже разобрались. Главной наградой Falling Ball является количество набранных очков. Как вы уже поняли, Falling Ball пройти невозможно. В ней можно набрать как можно больше очков.

    В качестве вывода я хочу сказать, что Falling Ball не является единственной игрой в своем жанре, поэтому кому-то она понравится, кому-то нет. Но, в любом случае с основной задачей, скоротать время, Falling Ball справится на ура.

    Falling Ball — видео геймплея

    PostScriptum:

    Даже если вы знаете, что вступить в СРО — просто и удобно, не стоит пренебрегать профессиональной помощью, которую может предоставить компания «Хочу СРО.РУ».

    Velocity of the Falling Ball

    Don't be confused by the fact that the ball appears to be moving upwards now---we are simply representing the data in a different way. The quantity measures the distance the ball has fallen downwards. So a positive value of (as seen in the graph above) indicates that the ball is below where it started.

    What is velocity?

    Our intuitive notion of velocity suggests that this quantity measures how fast the ball is falling. However, we would like to measure this quantitatively so we need to be a little more careful. In the case of our ball, we could compute an average velocity by finding how far the ball moved between stroboscopic snapshots (just by subtracting succesive values of y) and dividing by the time interval between the strobe flashes. That is,

    Average velocity = = distance travelled/time taken

    Notice that the average velocity we get will depend on the particular data points we use to compute this average. For example, we could use two positions of the ball that show up when the strobe light flashed consequtively.

    The time interval between such flashes might be a fraction of a second. This will give us one set of values for the average velocity (and how it changed over the course of the trajectory.)

    If we repeat the same experiment, but make the strobe flash twice as often, we will have more pairs of values in the graph, and we will be able to compute the average velocity over the now smaller time intervals.

    Questions:

    1. Sketch what the graph of the average velocity of the ball might look like if we used the position of the ball at succesive strobe flashes to calculate this average velocity at every instant.
  • Sketch a second graph to show how the situation might change if the strobe flashed twice as fast.

  • The average velocity you are computing is an average rate. Explain why this average velocity is the slope of the line drawn between the two data points on the graph of versus .
  • Note: A good solution to this problem does not require any calculations. You are not meant to use derivatives or Calculus as yet! You should only use the strobe picture, your imagination, and a bit of common sense. We are not looking for an accurate picture, only for a real rough sketch.

    Finding instantaneous velocity

    Remember our discussion of the "two faces of functions". We will now switch from the world of the scientist who makes a finite number of measurements at discrete points, and the world of the mathematician who calls up "idealized" representations of functions: nice and smooth, prescribed by a simple formula, and thus "easy" to live with.

    It is a bit amazing to discover that (if the wind is relatively still on this particular day at the park, and the ball is pretty smooth and other imperfections of the data are neglected) the picture we get is nicely described by the simple function

    Here, is just a constant. (Indeed, we will find that this constant is precisely the acceleration of the ball, though we have not yet discussed this concept in detail.) Why should this be true? It was known by Gallileo that this type of graph is a parabola. You might remember his famous experiments on falling objects in which the Leaning Tower of Piza played a prominent role! Among other things, he concluded that the size of the object does not influence the time it takes to fall. (A fact that many first year physics students often forget.)

    Now that we have an idealized description of the ball's trajectory, we can discuss various properties of the motion such as its velocity.

    Questions:

    What do you think would happen if you really dropped a ball and made the type of measurements we are discussing? Would the distance it dropped actually be related to the time by the above simple mathematician's formula? Why or why not?

    To calculate the average velocity, we might take two points on the graph of

    separated by a time interval and calculate the velocity.

    We note that
    • At time . the ball has fallen by a distance .
    • A little later, at time . the ball has fallen by a distance .
    • The time between these two data points is . which we may think of as the time between strobe flashes.
    • Therefore, the average velocity between these two instants is:

    When we actually use the values of at the two time points in this expression and then simplify, we find that

    To summarize, we have found that the average velocity between time and is given by . This means that it depends on:
    • the time at which it is calculated. (We knew this already! We have noticed that the ball starts out slow and accelerates to a faster velocity as it drops.)
    • the constant . (We hinted that this is the acceleration. On earth, the acceleration due to gravity is meters per second per second, but a ball falling on the moon would experience a lower gravitational force and would not speed up as quickly.)
    • the time between the points we chose.

    Questions:

    1. How is the average velocity influenced by the constant . If you are on a planet on which is twice as large, how does the average velocity of the ball compare to that on Earth.
  • What would happen to the average velocity we calculate when the time interval between the points (or between the strobe flashes) decreases?

  • Argue that if we take measurements very close together---that is, have a very small value of ---then the average velocity we get becomes closer and closer to the limiting value of .

    We call this the instantaneous velocity (or simply the velocity) of the ball at time .

  • Draw a graph of the Velocity as a function of time. You may wish to assume that .

  • Refer to the page on rates of change and slopes and discuss the connection between average velocity and average slope with a friend.

  • Refer to the same page and discuss the connection between velocity and the slope of a tangent line with a friend. Which tangent line would velocity represent?

  • On the graph you made in part (4), indicate with a sketch, what is meant by the average velocity and by the Velocity.

  • Explain why the instantaneous velocity of a falling ball is just another incarnation of the derivative which we have seen by looking at a graph under a microscope and by computing average rates of change.
  • The kind of problem we have been studying was considered by many thinkers from the earliest days of science. It was Galileo, however, who first described motion in a way similar to our discussion. He found out a lot about the motion of objects before Calulus was ever invented. The Life of Gallileo is interesting. Why not explore a bit on the web and see what else you can find out?

    Ball Fall

    Ball Fall is a free online arcade game where you will be able to show how good you can control a falling ball. The ball is falling until it hits the ground. But the ground is moving towards the ceiling so you better find a hole in the ground to get on a bottom level. With each level the game gets faster and faster. Your fingers will sore and your nerves will suffer. But hey, free online arcade games are all about some tough action so stop bitching and play it now. It is free.

    Ball Fall is a Freeware software in the category Games & Entertainment developed by Free Online Arcade Games .

    It was checked for updates 0 times by the users of our client application UpdateStar during the last month.

    The latest version of Ball Fall is currently unknown. It was initially added to our database on 02/01/2009.

    Ball Fall requires any Windows operating system to be running on the computer it will be installed on.

    Ball Fall has not been rated by our users yet.

    How best to give falling ball real world gravity - Stack Overflow

    How best to give falling ball real world gravity

    I'm a fairly new app dev and very new to Sprite Kit. I am creating a game where I want a ball to always fall downward as if it were in gravity. This is just a 2d app so all I want is when the ball is falling, when you tilt the phone to the left, the ball travels down and left onscreen and if you tilt the phone to the right, the ball travels down and right onscreen. To give a better picture of what I want I made a quick diagram in photoshop:

    I would just like some opinions on which is the easiest and best way to do this. My first thought was record the yaw and use it to dictate how far the ball travels left or right. This would require some calculations to get the ball to fall perfectly at 90 degrees and although it sounds possible to me, I'm not sure if it is actually possible.

    Does anybody think this is the way to do it or is there a better way to this?

    A problem I came across when trying out my first idea was when I tilt the phone, the ball moved left and right (without any proper calculations, so it was entirely inaccurate), I would tilt the phone to the left (for example) and the further I tilted it, the less sensitive it became, so the ball would travel left less. This would prevent my idea from working and I'm not sure if there's a way around it.

    A bigger problem I encountered was when I swivelled around in my seat, the yaw would change too! I assume this has something to do with the compass since neither the roll or pitch changed as I did this. I'm sure something can be done to correct this because I never have this problem with games I play that use the gyroscope. If somebody could point me in the right direction with that, I'd be grateful, or I might just ask it in a separate new question. Below is another diagram I quickly drew up in photoshop to help with explaining the problem. Diagram 1 is the way I want to be able to tilt the phone but when you turn around (diagram 2) the ball moves left or right depending on how far you turn. (Yes, that is meant to be a person holding the phone in diagram 2)

    Help would be greatly appreciated!